I am currently an assistant professor for the Section of Visual Computing & Computational Media and Virtual Production Institude in the College of Performance, Visualization and Fine Art (PVFA) at Texas A&M University (TAMU). I received my Ph.D. degree in the department of Computer Science and Engineering under the supervision of Prof. Huamin Qu and Prof. Ting Chuen Pong at the Hong Kong University of Science and Technology (HKUST).
My research interests lie in the area of AR/VR/MR, Data visualization, and Humanโcomputer interaction. Specifically, I focus on bringing data visualization beyond traditional workspace (i.e., personal computer) to everyday life using AR/VR technology for more efficient and effective data exploration and analysis.
I am actively seeking 1-2 motivated and passionate PhD students to join my research group starting from Fall 2025! If you are eager to engage in cutting-edge research about AR/VR, data visualization, and human-computer interaction, and ready to take on new challenges, I encourage you to reach out and explore this opportunity with me. Please complete the expression of interest form if you are interested in joining my research lab. Please also don’t hesitate to contact me at wtong(at)tamu(dot)edu for any collaboration opportunities or inquiries.
AR Ricci Map is an AR mobile application that blendes the digital maps with the physcial map to introduce audiences with different version of the acient maps during the exhibition. The application can also transform 2D maps into 3D globes, providing users with a unique and immersive experience. With AR Ricci Map, exhibition visitors can experience the maps in a new and engaging way, enhancing their understanding and appreciation of these important historical maps. For more details, please find at https://library.hkust.edu.hk/china-in-maps/.
The goal of this project is to bring data analysis into everyday life for better sensemaking in situ by introducing a better user interface for AR situated visualizations. We aim to use 3D printed objects to serve as interactive mediums in enhancing AR situated visualizations.
This project was awarded about HKD$1M from the Hong Kong Research Grants Council (RGC).
Saving Hilly is an immersive and educational AR game that instructs individuals on the importance of slope safety. Additionally, the game showcases state-of-the-art technology designed to help individuals deal with landslides. It is also presented in the poster session of IEEE VIS 2023. For more details, please find at https://slope-aoe.hkust.edu.hk/home.
Art Mirror is a VR soundstage for teachers and students to emulate cinematography lighting in virtual scenarios. Lighting education is a foundational component of cinematography education. However, many art schools do not have expensive soundstages for traditional cinematography lessons. Thus, migrating physical setups to virtual experiences is a potential solution driven by metaverse initiatives. This project is also presented in IEEE VRW 2023, ACM MM 2023.
VisPIE aims at promoting sustainability lifestyle using XR, digital twin, and data visualization. We present USTreePlantAR to encourage students to perform green action in the campus.
This project won the Deloitte ESG Innovation Award in hackUST 2022.
Time Walk is an app that celebrate the HKUST 30th Anniversary by allowing students to go through the history of HKUST 30 years history in Augmented Reality. It is also presented in the poster session of IEEE VIS 2023.
Pulse of HKUST aims to promote a smart campus which supports effective and smart decision-makings through the combined power of IoT devices, big data, and AI.
This project has received R&D Merit Award in APICTA 2019 and Student Innovation Gold Award in HKICT 2019.
USThing is a student-develop app that provide convenient access to commonly used HKUST systems and handy tools for enhancing students’ campus life.